wondertouch newsletter - New Pro Emitters (¿µ¹®)
 
 
2007/02/27 (13:11)
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Greetings, and welcome to this edition of our quarterly (4 times a year at most) newsletters from wondertouch.

In this Issue:

1) What's New?  New products, Vista compatibility, more
2) See us at NAB in April

3) Customer stories: how is particleIllusion being used?
4) What's coming in the near future

Since the last newsletter in September, things have been moving along at wondertouch, just not as quickly as we'd hoped in some cases.  We've got some new products ready for release, but work on others has pushed out the schedule on even others -- a lot going on here!  So read on to see what's new with us.

Alan Lorence, president, wondertouch.


1) What's New

New Products: New Pro Emitter Libraries for particleIllusion 3.0

updates

Due to the popularity of the Pro Emitter Libraries that we released a year ago, we've released an additional 3 libraries (90 emitters total) that we're sure you're going to love!  Created by Tom Granberg, these 3 libraries ("Graphics Elements 1", "Graphics Elements 2", and "Extreme Graphics") are focused more on motion graphics emitters than "effects" emitters, and they contain some of the most original particle emitters you've seen to date.

Graphics Elements 1 contains "numbers and counters" and "data gizmos".

Graphics Elements 2 contains "energy" emitters like atoms and pulsars, "readouts and displays", and "texture" emitters to be used as backgrounds.

Extreme Graphics contains a wide variety of high-energy emitters: "nightmare", "Xrays and Scans", and "Letters and Text".


Buy all three of the new Pro Emitter libraries NOW (before March 1) and save an extra 15%!
  Use the following coupon code when ordering:  new-pro-now.  Coupon code is valid for the "Libraries 7-9" and the "Complete 1-9" products only, and expires March 1



Free Downloads

Just a reminder: we release free updates to particleIllusion periodically (we're soon to release 3.0.5 for OS X) so make sure you're using the latest version. Check our updates pages.

It surprises me how many of our customers don't know this (or have forgotten) but we release a free emitter library every month. This means that you're always getting new effects and new ideas, so check our emitter downloads page every month.

updates



Windows Vista Compatibility

Some of you have made the upgrade to Windows Vista, or are contemplating doing so, and are probably wondering if you'll have any problems with particleIllusion.  Here are the details on what works and what doesn't.

The particleIllusion 3.0 demo is Vista-compatible as-is.  The purchased version of particleIllusion 3.0 does work with Vista (and also the 64-bit version of XP) but only after contacting us for an update.

particleIllusion SE, both the demo and purchased versions, are not Vista-compatible at this time.

 


2) See us at NAB in April  

         

If you've not had a chance to meet with us at a tradeshow before, your next chance will be at NAB 2007 in Las Vegas, April 16-19.  We'll be part of the Plugin Pavilion, next to the Adobe booth in the South Hall Lower Level. Stop by the booth, see a demo, ask questions, and maybe learn some particleIllusion tricks!

If you've been thinking about attending NAB but haven't gotten your pass yet, you can use the following VIP Pass Code to receive a free VIP exhibits only pass:    KB2216     Use it at:  http://www.nabshow.com/VIP.   Register before April 12, and we'll see you at the show!

 


3) Customer Stories

Customer Spotlight: Sports Teams and particleIllusion

Here we spotlight the use of particleIllusion 3.0 by various US pro sports teams. 

Jeff Pickett, the founder of Pickett Productions in St. Louis, says that the facility's work on behalf of the St. Louis Blues and St. Louis Cardinals requires that they provide exciting and visually interesting graphics and animation... "particleIllusion allows us to quickly create proprietary effects that look visually exciting and are easy to integrate into our animations without having to spend major amounts of time on R&D. We consider particleIllusion a primary tool in the company's production pipeline that we could not get along without."

For the past three football seasons, particleIllusion has been in use at the Chicago Bears franchise in the Chicago Bears Broadcasting department where it is used to create effects for the 'Bears Gameday Live' pre-game show, the 'Bears Gamenight Live' broadcasts - a full half hour of game coverage and analysis - and for scoreboard graphics.

Read the rest of this article to see how other teams are using particleIllusion 3 -- and keep your eyes on the scoreboard at the next sporting event you attend!

updates


Customer Spotlight: Elvis Deane

updates

Elvis Deane is founder of Astounding Adventures and is one of the more active members of the particleIllusion software community. He is also a preeminent animator and independent filmmaker. Many wondertouch customers know Elvis from his role the past three years as a Creative Cow forum leader where he continues to offer online creative support to users of the various particleIllusion versions. He also holds the distinction of having created a title in the new video training DVD series from Creative Cow called the Creative Cow Master Series. This title, "The Apprentice Magician's Guide to particleIllusion", is the most comprehensive set of video tutorials created to teach novice users every aspect of particleIllusion 3.0.

particleIllusion users can also find Deane's free tutorials on the Cow website which are geared towards explaining more complicated issues in particleIllusion or aspects of the software more specific to a problem -- things he says that artists don't necessarily require in their every day work but that are fun to do. Titles include "Relighting an Actor," "Orbing and Beaming Effects," and others.

His most current project, a short film called "Reste la M?e," relied heavily on particleIllusion to create transition effects for backgrounds in a few key scenes.  Read the entire article and get more information about Elvis and his particleIllusion experience.



Let Us Hear From You!

We love to see how our customers are using particleIllusion. If you're working on an interesting project, please let us know. We'd be happy to spotlight your work! (We're especially interested in presentation projects, event video, feature film, and television show/commercial use of particleIllusion.)



4) What's Coming in the Near Future?

particleIllusion 3.0.2 for Windows

First up on our release schedule is particleIllusion 3.0.2 for Windows. (In the last newsletter this was called "3.1.0", but we've re-thought the version number.) This free update will fix several long-standing bugs, and will provide updated AVI support. This will include support for DV AVIs and alpha channels in AVIs (when using a codec that supports it). These features were planned for 3.0 but didn't make it into the original release. This should be released in the next couple of months. We had hoped to have this ready for release by now, but it took more time and effort than expected to get the next Mac version ready (see next section).

Compatibility with Intel Macs

We are very close to releasing particleIllusion 3.0.5 for Mac OS X.  This will be a Universal version (so it will run full-speed on Intel Macs) and will contain many bug fixes.  In fact, part of the reason this release took so long is during beta testing we found and fixed many problems that have existed since 3.0 was released on OS X.  We've also been updating pIllusionRender (the standalone renderer included with particleIllusion 3.0) so it will finally support batch rendering -- something the Windows version has had all along.  Expect this free update to be ready sometime in March.

particleIllusion 3.5

The next major release of particleIllusion 3 will be version 3.5, and is planned for later this year. This will be a paid upgrade, and will include many new features -- although we are not releasing feature details at this time. We haven't finalized the feature set yet, so if you have any ideas for features that you wish particleIllusion 3 had, email us and let us know your ideas. The things we've been working on already are very cool -- this will be a lot of fun.

pIllusion AE -- the plug-in for Adobe After Effects

For quite some time, our many After Effects customers have asked us to develop a plug-in that will provide easy access to the powerful particleIllusion 3.0 software engine from directly within the After Effects environment. We have been working diligently to make this a reality, and are happy to report that completion of the plug-in -- "pIllusion AE" -- is in sight! Suffice it to say that we met with several development "surprises" that delayed our efforts to release the product, but it will be released later this year. We'll continue to keep you updated, but send us an email to add you to our notification list for pIllusion AE. Thank you for your patience as we make sure we "get it right"!

 

 
 
 
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